Working with UV pass inside NUKE

Working with UV pass inside NUKE UV pass will allow you to re-texture surfaces and add some elements ( like text, batches, picture frame ) later in the compositing stage. Here i place my name on the surface and apply motion blur inside nuke. Creating UV pass inside MAYA: Maya 2012 have inbuilt UV render pass. Open up render settings under Passes tab select create render passes and choose UVpass and add. Maya->Render Settings->Passes->UVpass If you want to create custom UV pass Follow below link. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=13481445&linkID=9242258 Enable float values for rendering For render UV pass from MAYA you must change your colour bit depth from the standard RGBA 4x8Bits per channel to RGBA (Float) 4x32 Bit (full float). Open up your 'Render Settings' and at the bottom of the 'Quality' tab change the 'Date Type' to 'RGBA (Float) 4x32 Bit. choosing File format f...