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Showing posts with the label visual effects

Working with UV pass inside NUKE

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Working with UV pass inside NUKE UV pass will allow you to re-texture surfaces and add some elements ( like text, batches, picture frame ) later in the compositing stage. Here i place my name on the surface and apply motion blur inside nuke. Creating UV pass inside MAYA: Maya 2012 have inbuilt UV render pass. Open up render settings under Passes tab select create render passes and choose UVpass and add. Maya->Render Settings->Passes->UVpass If you want to create custom UV pass Follow below link. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=13481445&linkID=9242258 Enable float values for rendering For render UV pass from MAYA you must change your colour bit depth from the standard RGBA 4x8Bits per channel to RGBA (Float) 4x32 Bit (full float). Open up your 'Render Settings' and at the bottom of the 'Quality' tab change the 'Date Type' to 'RGBA (Float) 4x32 Bit. choosing File format f...

Handling vector blur inside Nuke

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How to use Motion vector Pass inside Nuke? Many peoples struggled getting exact result inside Nuke using motion vector pass. (once me too..) Here is the solution for that. what is motion vector pass? A 2D motion vector image describes the amount of movement that’s happening in a scene by using two luminance maps and combining them into one image. For more information: http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/ Render motionVector pass from Maya Mental-ray have 2D motion vector export shader inbuilt. So go to create render passes panel and select "2D Motion Vector" hit create. Maya->Render Settings->Passes->2D Motion Vector. choosing File format for rendering from MAYA Vector passes contain infinite values so you can't store vector passes on clamped image formates, such as .jpg, .tga etc. So we need to use image format like .tiff, .exr which can store float values. Enable float values for rendering Usually MAYA re...