Posts

Showing posts from January, 2014

Export Maya camera and Objects to Nuke

Image
Export Maya camera and Objects to Nuke Exporting Maya Camera and Objects to Nuke is really night-mare. Using .fbx file format will fail most of the time. Scene not align perfectly, meshes not displaying properly, Camera missing the key-frames, etc. Reason for this is both the software's handling Cameras in different manner. There are several scripts available for exchanging data's between mayaToNuke. Each one having their plus and minuses. I found a clever python script to do the data exchange successfully. I done some custom with the original script and used it several time with out any failure. I created a new maya scene for tutorial purpose with animated camera and couple of objects. Maya to nuke traditional export method: Step-1: Selected all the objects and Camera. Step-2: Go to  file---> Export Selection.... step-3: Go to Edit Presets and Change fbx format to fbx2010. step-4: Export Selection and save it as a .fbx file. step-5: Added ReadGeo